Octopodial Chrome

Stuff that Made Sense at the Time

The Personal Weblog of Bob Uhl


Thursday, 23 September 2010

Twelve Video Games

This one’s been going around a bit.

The rules: Don’t take too long to think about it. Twelve videogames you’ve played that will always stick with you. List the first fifteen you can recall in no more than fifteen minutes. Tag fifteen friends, including me, because I’m interested in seeing what games my friends choose.

Tunnels of Doom
We played this on our old TI-99/4A, the first computer I ever used. It supported four characters, and there were three of us brothers at the time—with our father, it was perfect. Then later there were four of us who could play (really, the baby sat and gurgled while we played for him…).
Dark Castle
Dad got us a copy of this game for our old Macintosh Plus and we played and played and played it, no doubt to his infinite chagrin. A few years back my brother Stephen spent Christmas vacation playing a reissue for modern Macs—it was very cool to hear the old noises again that we’d had imprinted on our brains nearly thirty years ago.
Gato
This was another black-and-white Mac game Dad got for us. You got to play a Second World War sub skipper in the Pacific, sinking Japs and trying not to get sunk by them—and not to sink your own ships. It was great fun!
Cap’n Magneto
This was an odd shareware game I could never win because of the nag screens and bugs. It taught me the virtues of free software and bugfixing.
Moria
This was the first inkling I had that games didn’t need flashy graphics; that a simple character-cell roguelike could be complex and tough. It began a quarter-century love/hate relationship with roguelikes: love because they’re fun; hate because I have never actually beaten one.
Bolo
This…this was a great game. Chris—my best friend in Virginia—and I would play this all day long. My brothers and I would play it. My cousins and I would play it. One could play it across the internet.
It rocked.
Crossfire
Ah, Crossfire, my old nemesis. It’s the first game (and really last) which majorly hurt my grades. It was just too addictive, too fun. It was massively multiplayer before the term had even been invented. It was full-color. It ran on Sun workstations. It was wonderful.
Doom
This was the first first-person-shooter I ever saw, and it blew me away. I spent many happy hours playing it in the engineering lab at DU.
Descent
And then there was Descent, which knocked Doom into a cocked hat. Doom was flat 2D; Descent was in full, glorious 3D. Doom aimed on one axis; Descent in all three. It was a revelation.
Command and Conquer
This was one that we played and played my freshman year of college. I didn’t have a Windows box, so I didn’t play it all that much—but it was still definitely the social high point of that year.
Marathon
And then there was Marathon, proving that Macs could out-do Windows once again. They had Doom; we had Marathon. Doom was a mindless shoot-em-up; Marathon had a plot, even a story. It didn’t have the full 3D maps of Descent, but it had more depth than Doom. And the graphics and gameplay were better.
Dragon Age: Origins
This was fun because it was basically first-person interactive fiction. That is, while it still had the fighting actual of a normal FPS, it also had some plot—and that plot was affected by the character’s actions. Also, I got to spend time with a good friend playing it.

An honorable mention goes to Pac-Man, which may have been the first video game I was ever aware of, but which wasn’t really a life-changing video game.

Saturday, 12 November 2005

The Game Report

While searching for information about rithmomachia, I discovered The Game Report, which has reviews of various unusual games & such. Naught about rithmomachia, but that’s just my luck.

Saturday, 16 April 2005

Marathon Trilogy Now Free

Bungie (now a subsidiary of Microsoft) have just released the Marathon Trilogy. For those who’ve not heard of it, Marathon came out at about the same time as Doom did for PCs. Despite being roughly contemporaneous, Marathon was much more advanced: while on only aimed horizontally in Doom, Marathon supported full horizontal and vertical aiming; while the PC game was very two-dimensional (with just the illusion of 3D), the Mac standard was fully (albeit primitively) three-dimensional; but most importantly where Doom had no story other than kill lots of things before they kill you, Marathon had a complex story of aliens and an insane computer who was both ally and foe.

Marathon 2 and Marathon Infinity carried on that tradition of excellent stories, with perhaps the best storylines of any first-person-shooter I’ve ever played, stories almost good enough for interactive fiction. Indeed, the Marathon series were a kind of interactive fiction with a shoot-em-up component.

Although now long-outdated, the source for Marathon Infinity was released years ago by Bungie and has now given birth to Marathon: Aleph One, with which it is possible to play the latter two of the original trilogy, but with better sounds and graphics. Marathon lives on!

Wednesday, 08 December 2004

Best Games of 2004

The Morning News offers a list of Good Gift Games for 2004; Funagain Games offer the Games Magazine 2005 Awards. Regarding the latter, it seems strange to number the awards for a year which hasn’t yet arrived.

Saturday, 12 June 2004

Mystery of the Abbey

Well, I bought Mystery of the Abbey, as I’ve wished to do since my friend Shaima recommended it. It is a cool little game—I can’t wait to play it. It looks to be worth every penny.

Friday, 11 June 2004

Piecepack

Piecepack is a free board game system which appears to have a great deal of promise. It is composed of four suits (suns, moons, crowns & arms) and six values (null, ace, 2, 3, 4 & 5) distributed across 24 tiles, 24 coins, 4 dice & four pawns. Very cool seeming.

Tuesday, 08 June 2004

Middleman

Eric Solomon has devised a clever pen-and-paper game called Middleman in which players buy and sell tins of some commodity. It looks like a quick play, with but 10 turns (I’d extend it to an even dozen, of course), and an intriguing randomisation system—no dice are needed, and indeed nothing more than pen, paper & players is necessary. The game sheet is short and easy to reproduce from memory. Now if only I could find someone to play with me…

Saturday, 15 May 2004

Troggu

In a small German-speaking region of a canton in Switzerland, a card game called Troggu is played. It appears doomed to die out, which is a real pity, since it appears to be both simple and a lot of fun. I’ll have to see if I can get a deck and teach it to some folks.

Tuesday, 17 February 2004

Crossfire

I’ve recently rediscovered crossfire, the game responsible for so many of my bad grades back it high school. Man was it fun! As the website states, it’s an open source, cooperative multiplayer graphical RPG and adventure game. Highly addictive, that’s for sure.

Friday, 30 January 2004

Mystery of the Abbey

My friend Shaima sent on a link to Mystery of the Abbey, a game somewhat like monastic Clue, but better—much, much better. I want.


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